ARXM & ATK

Attack Wagon
4 min readJan 30, 2023

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ARCANIUM — $ARXM

This article is focused on one thing, our upcoming token ARCANIUM. We will take a deep dive into where it’s earned, used and how it affects our other token, $ATK.

First, let’s begin with answering a few questions:

Why not have $ATK be the only token in the ecosystem?

One of the biggest things that any token fights is Sell Pressure. Sell Pressure is the amount of tokens that are keeping the value of a token down because they are sold more than they are bought. In order to get a tokens value to rise you need a more impressive Buying Pressure. If $ATK is the only token used throughout the system it is great when it comes to ‘using the token’ however it also means that we would be giving more of that token out in prizes, rewards etc. If token holders are earning and selling more than they are using then it creates a high Sell pressure. So by us introducing a second token we are essentially easing that pressure off of $ATK.

Any details on the supply, burning and reward mechanisms?

$ARXM will be similar to $ATK in a few ways but also have some key differences in tokenomics. The supply of $ARXM will once again be 1 Billion tokens and an initial circulating supply of only 16 million.

$ARXM Tokenomics

As far as burning goes there are a few mechanisms we are putting in place for this. First, there will be a monthly buy and burn that Attack Wagon will do each month from fees collected across products. Second, we will have a mechanism where every time an arcade game is white-labeled the white-labeler is required to buy and burn an amount of both $ATK and $ARXM included in the purchase. Third, there is a type of “fake burn” inside of Scrap Guilds itself where all purchases and swaps of $ATK and $ARXM will include a fee minimizing the amount removed/received from the game and limiting the on-chain supply.

In regards to reward mechanisms there are a few that will be in place as products are released including but not limited to: Staking, Arcade rewards for high scores and rewards inside Scrap Guilds from team/single victories.

Will this be a private sale only for $ARXM or will there be a public sale?

There will be both a private and a public sale of $ARXM as this gives Attack Wagon the best opportunity to use the money raised for the benefit of the token and its holders. Retail investors are key to the success of any project and we have always taken that seriously.

What about $ARXM Release Schedule?

Unlike the $ATK token $ARXM will have a 3 month period after TGE where the only investor disbursements will go to the small retail investors. What does that mean? It means the larger corporate investors will not get their tokens for a minimum of 3 months after TGE and then it wil only be at 10% of their tokens each month. This will be a great opportunity for $ARXM to get ahead of the curve and do really well in it’s early formation.

$ARXM Release Chart

Will $ARXM be used for Spell Cartel and any future games or apps?

$ARXM will be used for in-game rewards of both our arcades and our game Scrap Guilds. We will officially announce at a later date if $ARXM will also be used inside Spell Cartel but as that is still years in the making we will not make an official announcement on that at this time.

And lastly….

Will $ARXM cannibalize $ATK?

No. It will do the exact opposite. If anything we will be using $ATK more as the cornerstone of our ecosystem. All important purchases(Land, Parts, Boosts) will require $ATK, voting in the governance will require $ATK, $ARXM holders will need $ATK to do certain tasks thereby swapping amounts of $ARXM for $ATK creating more of that buying pressure we talked about earlier. By reserving $ATK as a reward and using it as more of a special token for purchasing it will allow $ATK to shine as it is used/bought more and sold less.

I hope I answered most of the questions everyone has. If there are more I would love to take the time and answer each and every one. Thank you.

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Attack Wagon
Attack Wagon

Written by Attack Wagon

Attack Wagon is a web3 game studio creating unique worlds, providing opportunities and accessibility for players and utility for projects.

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